Many of the gaming technology terms bandied about these days revolve around an idea of high-speed gaming, which may or may not be the standards-based, high-speed gaming that we here at RadBlue have dedicated ourselves. But what really differentiates “networked gaming” from “server-based gaming” from “gaming standards”? Perhaps some definitions are in order: Networked Gaming […]
Cool technologies we’d like to see on a networked slot floor
Now that most gaming vendors are knee-deep in their development of G2S- and S2S-based products, we thought that we would put together a list of current technologies we would like to see on the slot floor. All of these technologies could be supported or integrated using a high-speed network and Gaming Standards Association protocols. Here are our […]