Have you ever wondered why some of the displays in the RadBlue tools show headers that are crossed through or marked out like the example below? RadBlue tools display attributes that have been deprecated in the G2S 2.1.0 specification this way so that they are easily identifiable to a user. RadBlue plans to continue showing […]
Take a peek at the Compliance Verification Tool for G2S
Great news! We have completed a demonstration version of the Compliance Verification Tool (CVT) that you can download and play with. The CVT is a test tool that allows you to quickly determine whether your gaming products meet a basic standard for G2S implementation. What does this mean for you? It means ensured interoperability. It […]
A quick GSA update
I got an update from Russ on the GSA technical committees and thought that I would pass it along. Cheers! G2S G2S 1.1 is now available G2S 1.1 is the final version of G2S 1.0.3 and is the one against which your products will be certified. This version came about because the committee had been doing clarifications […]
Networks and standards and servers – oh, my!
Many of the gaming technology terms bandied about these days revolve around an idea of high-speed gaming, which may or may not be the standards-based, high-speed gaming that we here at RadBlue have dedicated ourselves. But what really differentiates “networked gaming” from “server-based gaming” from “gaming standards”? Perhaps some definitions are in order: Networked Gaming […]