Do we move to an open-standard, high-speed network or stay with the current proprietary network we’ve got? That is the question being discussed by casino operators worldwide. To facilitate the discussion, it may be useful to step back and take a look at some of the pros and cons of the typical slot floor network […]
Networks and standards and servers – oh, my!
Many of the gaming technology terms bandied about these days revolve around an idea of high-speed gaming, which may or may not be the standards-based, high-speed gaming that we here at RadBlue have dedicated ourselves. But what really differentiates “networked gaming” from “server-based gaming” from “gaming standards”? Perhaps some definitions are in order: Networked Gaming […]
Cool technologies we’d like to see on a networked slot floor
Now that most gaming vendors are knee-deep in their development of G2S- and S2S-based products, we thought that we would put together a list of current technologies we would like to see on the slot floor. All of these technologies could be supported or integrated using a high-speed network and Gaming Standards Association protocols. Here are our […]
A short history of gaming technology
I’m regularly asked how G2S is better or different than what is currently on gaming floors. In a nutshell, it all comes down to speed and the ability to innovate. First, let’s talk about how we got to the current comfortable solution we’re all enjoying, and later, we can discuss why change is really for the better. In the […]
Feeling Bad For Microsoft
I don’t normally spend much time feeling bad for Microsoft. As a longtime Xinu/Unix/Linux fan, I have long maintained a skeptical attitude towards them. But last week I read something which made me pause for a moment. At the All Things Digital conference, sponsored by the Wall Street Journal, Microsoft had to glumly sit by while the […]