Many of the gaming technology terms bandied about these days revolve around an idea of high-speed gaming, which may or may not be the standards-based, high-speed gaming that we here at RadBlue have dedicated ourselves. But what really differentiates “networked gaming” from “server-based gaming” from “gaming standards”? Perhaps some definitions are in order: Networked Gaming […]
Cool technologies we’d like to see on a networked slot floor
Now that most gaming vendors are knee-deep in their development of G2S- and S2S-based products, we thought that we would put together a list of current technologies we would like to see on the slot floor. All of these technologies could be supported or integrated using a high-speed network and Gaming Standards Association protocols. Here are our […]
A short history of gaming technology
I’m regularly asked how G2S is better or different than what is currently on gaming floors. In a nutshell, it all comes down to speed and the ability to innovate. First, let’s talk about how we got to the current comfortable solution we’re all enjoying, and later, we can discuss why change is really for the better. In the […]
G2S – Why Should I Care?
There’s been much talk in the last few years about server-based gaming and G2S (the new web-based Game To System messaging protocol from the Gaming Standards Association), but most folks out there are wondering why they should pay more than a couple of seconds attention to this new phenomenon. Fifteen years ago, folks were saying the […]
Welcome to the RadBlue blog!
Networked gaming is based on open standards. In that spirit, we’ve created new spaces for the gaming technology community to learn, ask questions and discuss networked gaming. The RadBlue Blog First, the new RadBlue blog will feature insights and discussions from RadBlue experts as well as leaders in the world of networked gaming. It will address […]